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Posts in 2019

  • 0.9.0

    Monday, April 01, 2019 in Releases

    There is a new Node SDK in this release, and CMake support for our C++ SDK as well! As always, huge thanks to the team of people working on Agones! This is the 0.9.0 release of Agones. Check the README for details on features, installation and usage. …

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  • 0.9.0-rc

    Monday, March 25, 2019 in Releases

    New Node SDK in this release, and CMake support for our C++ SDK as well! Check it out! We are now in feature freeze until Tuesday, 2nd of April. This means only docs, bug fixes and tests PRs will be merged during this time. (Other PRs will be marked …

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  • 0.8.1

    Thursday, March 14, 2019 in Releases

    Hotfixes to Helm configuration options, and bug fixes. As always, huge thanks to the team of people working on Agones! Details: Check the README for details on features, installation and usage. This is the 0.8.1 release of Agones. Check the README …

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  • 0.8.0

    Wednesday, February 20, 2019 in Releases

    So many amazing features in this release! More sophisticated allocation with GameServerAllocation More metrics and dashboards Build in support for node selection on Agones deployments Stackdriver support And more (see below) – download it …

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  • 0.8.0-rc

    Wednesday, February 13, 2019 in Releases

    Our biggest release ever! Lots of awesome new features, so please take them for a spin! We are now in feature freeze until Tuesday, 19th of February. This means only docs, bug fixes and tests PRs will be merged during this time. (Other PRs will be …

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  • New Agones Website!

    Thursday, January 17, 2019 in News

    Welcome to the new Agones website! We’ve implemented a new website, to enable lots of new functionality that we’re hoping to take advantage of now and in the future: Ability to support multiple languages Able to write documentation for …

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  • 0.7.0

    Tuesday, January 08, 2019 in Releases

    Massive release with 0.7.0! Lots of great new features, from latency measuring tools, fleet autoscaling webhooks and OpenCensus metrics! Take them a spin, and let us know how they go. As always, thanks to everyone involved - several new faces in this …

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